Bright Memory infinite the best graphics settings to get rid of performance problems

This guide will show you the best graphics settings for Bright Memory Infinite, for PC users of low-end-range game. You will have a more fluent experience in the game and could also help you eliminate several performance problems such as FPS and DataMade Falls, if you have any, of course.


One of the most impressive visually games of 2021, Bright Memory Infinite, is finally here. The game has managed to obtain almost 5,000 positive reviews in Steam, in less than 24 hours. And FPS lovers hurry to try it.

The Best Looking Game......EVER | Bright Memory Infinite | PC 4K [RTX 3090]

If you ask me, the game looks incredibly beautiful, and I have no idea how a small study of developers like Fyqd-Studio managed to create a game like this. Imagine, if a great publisher supports them and had the budget to do everything possible.

Anyway, I saw many people publishing in Steam, asking for help with respect to game graphics settings. They believe that the performance problems they face have something to do with the configuration of the graphics that is not configured correctly in the game. Which is really true.

If I talk about the performance of Bright Memory on PC, I would say that the game is well optimized and most PC users should not have problems running it without problems. I played the first part of the game and, apart from a single micro-stutter, honestly I did not face any performance problem in my RTX 3060 Ti.

But I can understand that not everyone is sitting with a high-end GPU. That is why I decided to make this graphics configuration guide, addressed to users who are experiencing problems such as FPS falls and stuttering during fights. Let s look at the guide now:

Graphics Configuration

Resolution: 1920 × 1080

All configurations, which are shown below are specifically optimized for 1080p resolution. If your monitor is high resolution, you must further reduce the configuration.

Display mode: Full screen

Gets the best performance in full screen mode. The full screen applications have the highest priority in Windows.

SYNC: Deactivated

You can activate this, if you are experiencing a strong tear of the screen. Otherwise, let it deactivated.

Frame rate limit: 60

Putting a stop to your FPS will reduce stuttering by a large margin. Without great falls in fps = without stuttering.

View field: 90

Honestly, 90 is the optimal point perfect for FOR in Bright Memory.

TAA: ON (ancient version)

You get two versions here. Ancient and new version. I have tried both, and can guarantee that the previous version is better. There is almost no visual difference between the two versions. But the new version consumed about 20 fps in my 3060 you.

This is how the game is seen in TAA New Version:

This is how the game is seen in TAA Old Version:

As you can see, there is almost no difference between the two images. But look at the FPS difference between both. The old version gives me 25 fps more. Here the choice is clear.

Representation: 100%

Reduce this will make the game blurred. And increasing this would lead to FPS falls. 100% is fine.

Texture quality: Medium

The average setting is the only configuration that allows you to squeeze more the performance of the game, without hindering the images a lot. There is a great change in which you would not even notice the difference. The changes are extremely minor.

Anisotropic filtering: x4

I also tried X2 and X8, and honestly, I did not see many changes in the graphics due to this configuration. The only thing that was changing with these adjustments was the brightness. And that s it.

Shadow quality: Medium

Setting the quality of the shadow in low really reduces the resolution of the shadows. Medium is the next best option, in my opinion.

SSR: Low

Bright Memory Infinite has implemented a lot of reflections in the game. E, Even after setting SSR on low, I was getting a decent amount of reflections. Increasing it more could cause stuttering at low-end GPU.

SSA: deactivated

If I did not know, this is environmental occlusion. It is true that you will notice a good amount of visual difference, with this on. The problem is that the effect on performance is really high. If you have a mid-range GPU such as RTX 2060, or even a 1660, you can move forward and configure it in low or media. But I can not recommend this configuration in GPU as 1050 IT. Also, if you do not care much to stay around 60 fps, you can increase it

Motion blur: deactivated

This is a more personal choice. Personally, I do not like any kind of blur on my games. If you wish, you can use this, you have no effect on performance.

Movie grain: deactivated

I would recommend you turn off this. The Film Grain, in Bright Memory, is not the best I ve seen. Once again, it does not affect performance.

Particle light: On

This configuration does not need many resources to run and makes special effects, such as explosions, in the game come true. The flying particles, when blocking an attack, are realistic.

Field depth: deactivated

I will not recommend this configuration, since in Bright Memory Infinite, enemies shoot you from multiple addresses. Do not turn on this, if you do not want your sides to diffuse, when ads.

Ray Tracing: Deactivated

Everyone knows the answer. But I will say one thing. The Ray Tracing, in Bright Memory Infinite, is one of the best I ve seen.

DSS: Deactivated

I will not recommend that you shut up DSS, unless you are using a low-end GPU. Activate this, will degrade the images by a great margin. But yes, you will get a great increase in performance. I am talking about an average increase of 15-20 fps, in some GPU. Establish this in balance, if you plan to use this.

Reflection: Deactivated

I would have recommended that you activate this configuration, if it was a PVP title. I use it personally in games like Cod, Apex Legends, etc. And this works as expected. But since Bright Memory Infinite is a title for a single player, I do not think there is much use of Nvidia Reflex here. This is mainly intended for competitive titles.

Try these configurations and avoid me if you still receive FPS falls or not. Bright Memory Infinite is a game of Unreal Engine 4. So you will notice some stuttering every time you enter a new area. This is something common and happens due to the compilation of shading. This is how the game is seen in the given configuration:

If you wish, you can check this Game Bright Memory Infinite in the maximum configuration, which runs on an RTX 3060 Ti:

That s all folks!


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